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Disclaimer |
Mike Casto is a keen member of the PMA Discussion
list and can be found on many other internet resources.
The material in this article is my personal take on trap hands.
I have been exposed to trap hands through several arts and systems
but my primary understanding of trap hands comes from my training
in Filipino Kali. I will, though, in this article reference some
Chinese terminology (Jun Fan or Wing Chun) because most people familiar
with trap hands have been exposed to these.
My understanding of trap hands has been influenced by many people
but there were two really big influences I'd like to mention. The
first was my instructor, Guru Ken Pannell at Asian Fighting Arts
in Dayton, Ohio (visit http://www.asianfightingarts.com
for more information on him and his school). The second was Guro
Dan Inosanto. While I've never trained as a student of Guro Dan,
I've attended many seminars with him over the years and he has had
quite a bit of impact in my evolution both as a martial artist and
as an instructor. For people unfamiliar with trap hands I hope
this article will serve as a useful introduction. For people familiar
with trap hands this material will be very basic and only my personal
terminology/organization of it will be new to you (and even it may
be familiar) but I hope you will find a useful nugget in my ramblings
that you can use.
First, I'll define what "trap hands" means to me so that we're
all on the same page for the rest of the article. "Trap hands"
is a broad term that, to me, simply means "obstacle removal." I
want to place my weapon (i.e.: foot, knee, head, elbow, hand, stick,
knife, etc.) on a target (i.e.: my opponent's nose, eye, throat,
solar plexus, etc.) and there's an obstacle (i.e.: his parry, his
footwork, etc.) preventing it. If I remove the obstacle and place
my weapon on the target then I have successfully applied trap hands.
I break trapping into 2 categories: Passive and Active. I've
heard these terms used by others, but in a different way. For me,
an "active" trap might be the classical Jun Fan "slapping hand"
(Pak Sao) trap. I trap his arm, for instance, to his body and actively
hold it there long enough to hit him. A "passive" trap might be
from a Jun Fan "jerking hand" (Jut Sao) where I jerk his arm down
with my right hand, then "bounce" off his arm with a right uppercut
into his chin. I'm not actively holding his arm out of the way
but it can't get back into the action quick enough to prevent my
hit.
In my personal method, trap hands have six timings; one training
timing and five applied timings. The training timing is, of course,
for training and tool development. It might be from a static posture
such as was illustrated in "Enter the Dragon" by Bruce Lee on Bob
Wall (connect hands wrist-to-wrist then train the trapping from
there). Or it might be from a more fluid and mobile platform such
as Wing Chun's Chi Sao drill or the Filipino Higot Hubad Lubad drill
(where my personal understanding of trap hands was developed).
The five timings in application are:
- I set the timing with a tactile reference (Set/Tactile)
- I set the timing without a tactile reference (Set/Non-Tactile)
- I steal his timing with a tactile reference (Steal/Tactile)
- I steal his timing without a tactile reference (Steal/Non-Tactile)
- Interception
To illustrate these timings, I'll use the slapping hand (Pak Sao)
except in the illustration of an interception.
- (Set/Tactile) As he punches, I lift my right arm in a block/deflection
and this sets a "tactile reference." As it touches, my left hand
slaps the forearm of his punching arm and traps it to his body
(active trap). My right hand (without retracting or chambering
. economy of motion is critical to the application of trap hands)
fires a punch to my target.
- (Set/Non-Tactile) As he punches, I slap immediately with my
left hand to the forearm of his punching arm and trap it to his
body while my right fires a punch down the now unobstructed line.
- (Steal/Tactile) As I punch with my right, he lifts his right
arm to block/deflect and gain timing. As it touches my arm, I
"steal" his timing with my left hand and slap the forearm of is
right arm, trap it to his body, and my right punch continues to
its target.
- (Steal/Non-Tactile) As I punch with my right, he lifts his
right arm to block/deflect. Before it touches my arm, I "steal"
the timing with my left, slap, trap, and my right hand continues
toward its target.
- (Interception) He throws a right cross. I throw a left jab.
My left forearm connects with his right forearm tangentially (this
would usually be accomplished with a body shift to my left so
that when I fire my left jab straight toward his face, it cuts
the line of his right cross at a slight tangent). This moves
his right cross off-line and causes it to miss its target while
my left moves straight to its target.
Now, by and large, I've only addressed "active" trapping. Here
is an illustration of an application for a "passive" trap. He throws
a right cross. I bring up my left hand as if to do an outside parry.
Instead of a parry toward my right, though, I reach over his hand
and slap the thumb side of his hand to knock his hand to my left.
I continue the circular momentum of that slap and turn it into a
left hook which runs right up the inside line of his arm to connect
with his jaw. I'm not actively restraining his right arm . but
it can't get back in time to help. This is Set/Non-Tactile timing
(timing 2) because there's no tactile reference PRIOR to the trap
. I don't make contact until I'm already initiating the trap.
Another "passive" trap in application: I punch with a right cross
toward his face. His left hand comes up to parry. Just before
it contacts with my hand, I drop my hand about an inch, circle it
to my right, and turn it into a hook. As I drop it, his parry misses
and when I circle over for the hook, his left hand is still expecting
to parry my right hand and it won't be able to get back in time
to do anything about my right hook. This would be a Steal/Non-Tactile
timing (timing 4).
Both of these "passive" trapping examples used what Jun Fan or
Wing Chun would call a "Hyun Sao" or "Circling Hand" . but other
traps can also be passive. For instance, a guy puts his hands up
in a left lead boxing stance. I bring my left hand up to the outside
of his left forearm and pull it towards me (Lap Sao) then, as his
balance shifts forward, I fire my left hand up to an eye jab.
Also, feet can be tripped/trapped/swept which will inhibit or
destroy the opponent's balance and mobility. If this allows me
to hit him because he can't evade then (in my definition) that's
a type of "trap hands" even though the obstacle I removed was his
mobility not his hands. I might also accomplish this with a kick
to his shin or knee or a stomp to his instep . any of which might
inhibit his mobility. I might also use a nerve strike to numb his
arm (such as a classical "Gunting" from Filipino Kali) to inhibit
its ability to obstruct my next attack. While these items are not
"classical" trap hands, per se, I believe they are important to
remember and are definitely a method of "obstacle removal" so, in
my personal view, they fall into the category of "trap hands."
Trap hands can also be used with weapons. The weapon itself can
be used to remove obstacles and/or to attack after the obstacle
is removed. An example of this might be hooking a wrist with the
butt of a stick, then toss it out of the way to open the line to
strike the opponent with the butt of the stick (this is the same
application I mentioned above with the "Lap Sao" but done with a
stick instead of an empty hand).
Trap hands can be used to close the distance and it can be used
in the grappling range to open up lines for locks and chokes. Trap
hands are very versatile and this article only just scratches the
surface of their potential applications.
I believe that trap hands can be an invaluable tool if properly
developed. The "training timing" is used to build, develop, and
maintain the fundamental basics of trap hands. But to reach a point
where these basics can actually be applied in a real fight, all
of the timings and categories that I've mentioned should be trained
(whether you use my terminology/classifications is irrelevant .
these basic principles are important no matter what they're called
or how they're organized). We never know what we might be presented
with in a fight and, therefore, have to train the different aspects
of this tool to make it effective. We also have to train dynamically
. such as in sparring. Like any other tool in the martial arts,
without dynamic training the tool WILL NOT come out in a fight .
and if you try to force it out, it will almost certainly fail.
I hope you have found this article and my perception of this topic
helpful. Feel free to contact me with questions or comments.
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