BLOG
Interviews
Brutally Honest
Technique Videos
Back to Basics
Pressure Points
Practical Ninjutsu
Practical StickFighting
Practical Karate
Practical Tae
Kwon Do
Practical
Kempo
Practical
JuJitsu
Practical NHB
The Pen
Videos
Mixed
What's New
Links
Disclaimer |
Zoltan
Dienes
Zoltan is an experimental psychologist at Sussex
University, with 32 published scientific articles and co-author
of a book reviewing research in his area. He has appeared on British
national television, radio, and newspapers and German national television
about his research. He has also been a statistical consultant for
several years to two drug companies (Wyeth and Cerebrus). He has
been training in karate for 22 years, and teaches Kyusho as part
of regular training at his club, the University of Sussex Shotokan
Karate Club.
Mike
Flanagan
Mike is currently in his final year of a three-year
course in Shiatsu and uses TCM in this work. Mike is currently a
student of Matsumura Shorin Ryu, and has been studying Kyusho Jitsu
for four years.
Are there general principles specifying the most effective ways
of combining pressure points? According to some there are principles,
those provided by Traditional Chinese Medicine (TCM). According
to a common understanding of this approach, the most effective combinations
are often those that follow the Destructive Cycle of the five elements
(wu3 xing2 in Chinese). There are other traditions, like within
some styles of Jujitsu, where there is a rich knowledge of useful
pressure point combinations, but inspiration is not taken from TCM.
And there are other approaches where usefulness of different sequences
might be determined purely from the openings created by the known
physiological reflexes created by working different points, without
reference to TCM or five elements. But five element theory is widely
subscribed to among practitioners of Kyusho-Jitsu, and so we decided
it would be fun and informative to test the usefulness of five element
theory to Kyusho-Jitsu.
Whatever five element theory's effectiveness in a therapeutic context,
its relevance to Kyusho-Jitsu is a separate question in need of
independent verification. In the absence of a controlled investigation,
it would be easy for the theory to appear to be useful, even if
it were not (or even if it made precisely the wrong predictions),
because it can easily be used post-hoc to provide rationalizations
for effective kyusho and tuite moves (see Zoltan's study on the
TCM-inspired use of 'colours' in tuite). Also, if observations are
not made under controlled conditions, our own beliefs can strongly
determine the outcome. Maybe you have noticed demonstrating to a
class the "wrong" and "right" way of doing a move - when performing
it the right way, maybe you noticed doing all sorts of other things
(like putting in more oomf) to make sure the move worked! The tendencies
of our movements and exertions of muscular force to follow our beliefs
and desires can occur quite unconsciously. Thus, demonstrations
of how activating one point sensitizes another may only work because
of pre-existing beliefs. Alternatively, five element theory may
appear useful precisely because it is!! In both our minds, this
was an open question.
According to five element theory as normally applied to Kyusho-Jitsu
by martial artists, one of the most powerful principles in predicting
effective pressure point combinations is the Destructive Cycle:
Fire burns Metal, Metal cuts Wood, Wood digs into Earth, Earth absorbs
Water, and Water extinguishes Fire. That is, if a point is activated
by rubbing or striking, the most effective type of point to rub
or strike next will often be a point associated with the next element
in the Cycle. Something can only be more effective or most effective
compared to something else. One vital question is, what should the
comparison be? If I am to strike a person more than once, what sequences
are SUB-optimal, purely from the point of view of five element theory?
To answer this question, it will be useful to enumerate different
possible sequences of the five elements.
We will, purely for reference purposes, label the destructive cycle
as D, and describe going round it one step at a time D(1). If one
follows the destructive cycle backwards, this is sometimes called
the insulting sequence, and is labelled D(4), because it amounts
to going round the destructive cycle four steps at a time. According
to the DSI, one organization that subscribes to a version of TCM,
cycles can be effective in both directions. (For those partial to
mathematical formulations, this TCM principle can be stated: D(a)
and D(b) are similarly effective if (a+b) = 0, modulo 5). Thus,
D(1) and D(4) would be of similar effectiveness.
If one followed the Destructive Cycle from one element to the third
one along, i.e. D(3), one would be following what is called the
Creative Cycle. For example, after attacking Fire, one could attack
Earth. Following the Creative Cycle backwards is D(2), and would
be regarded by some as of similar effectiveness as D(3).
Finally, one could follow each element by itself. This is D(5),
or equivalently, D(0). D(0) covers advice such as to attack the
same meridian, or its paired meridian, repeatedly.
Let us consider the case of two successive strikes. I hit one point
and then another point. Given my first hit, there are exactly five
types of strikes I could make next: i.e. to each of the five elements.
It turns out, rather nicely, that all those five possibilities are
covered by the five D(n) sequences above. This follows from the
fact that in the D(n) sequences above, n can take any value from
1 to 5, corresponding to each of the five elements. Thus, if five
element theory is to offer any useful advice, there must be a way
of specifying which of the D(n) sequences is best (under what conditions).
According to the DSI, ALL D(n) sequences can be effective, depending
on whether the strikes are sedating or tonifying. That is, a strike
to an element does harm by creating either a deficiency of qi (sedation)
or an excess (tonification). One then needs an account of whether
a strike is tonifying or sedating. According to the DSI, one way
of tonifying is to strike with the qi flow, and one way of sedating
is to strike against the qi flow. From a TCM perspective this is
perhaps controversial; another account could be that any strike
or attack with an intent to hurt would be sedating, and gentle massage
with the right intent is tonifying. But either account will do for
our purposes. Based on one line of reasoning inspired by TCM, a
succession of strikes that were all tonifying (or all sedating)
would cause maximum damage by following D(0) or the creative cycle,
D(3), or its (near) equivalent D(2): sedating one element (e.g.
metal) sedates the next one along in the creative cycle (e.g. water),
as well as the next element back in the creative cycle (e.g. earth);
a further sedation strike to either metal or water or earth would
aggravate the imbalance. Following D(1) would actually be counter-productive:
Sedating metal would increase the amount of qi in the wood meridians,
according to the destructive cycle; so a sedation strike to wood
would help remedy the imbalance. Conversely, if one attacked with
alternating sedation and tonification strikes, then D(1) and D(4)
would be the most effective; using D(0), D(3), or D(2) would be
counter-productive from a martial point of view. We should emphasize
that the above is just one line of reasoning that could be taken
from a TCM perspective, because TCM is not so much a theory as a
set of images, metaphors, and a language for expressing intuition.
However, we believe we have taken what the DSI has told us to a
logical conclusion.
We took the Creative Cycle, D(3), for comparison (Fire produces
Earth, Earth yields Metal, on Metal condenses Water, Water feeds
Wood, and Wood feeds Fire). We chose the Creative Cycle on the grounds
that in our experience attacking the same meridian or the same element
twice, D(0), is often quoted as effective, almost as much as the
destructive cycle, D(1), is. D(4) was rejected on the grounds some
may see it as being of similar effectiveness as D(1) (the same cycle
backwards). Further, on a version of the DSI logic (as we have reconstructed
it), striking with the flow of qi consistently (or against it consistently)
should lead to the Creative Cycle being MOST effective and the destructive
cycle LEAST effective. This is an interesting prediction (whether
the DSI subscribe to our reconstruction or not) to be contrasted
with the general rule often held in the kyusho jitsu community:
A good default sequence under any conditions is the Destructive
Cycle. In this experiment, we pressed all points with the flow of
qi and with the intent to hurt.
There are other principles, which, for a first investigation, we
simply controlled rather than investigated per se. The other principles
we ensured that we did not use were:
- The 24 hour (diurnal) cycle
- The strange flows.
- The use of tonification and sedation points.
- The use of bo and yu (i.e. diagnostic and alarm) points.
- The use of xicleft and horary points.
- The use of connecting points.
- The use of points that have an association with a particular
element: i.e. fire, earth, metal, water, and wood points.
- Quadrant theory. All the points we use will be in the same general
quadrant of the body (upper torso, arm, neck, and head).
The main idea of the investigation was this: We tested a group
of people naive to TCM. One of our club members (call him tori),
with some knowledge of Kysusho-Jitsu but completely ignorant about
TCM, pressed on points. He provided a standard amount of pressure,
as best as he could, attempting to ignore uke's response so that
the pressure he gave was independent of the response. His ignorance
of TCM meant that variations in the accuracy and pressure of the
technique were not systematically related to the predictions of
TCM (a very real hazard if anybody knowledgeable of TCM were to
act as tori). On a given uke, tori stimulated a 'set-up point',
released it, and immediately stimulated a 'target point'. The uke
gave a pain rating to the target point on a standardized scale.
After this one target attack and pain rating, a given uke was not
tested again for 20+ minutes, to allow the activation of the stimulated
meridians to die down.
These sequences (of set-up followed by target points) differed
along various dimensions, or as we say in the trade, 'variables'.
The most important variable (call it sequence) was whether the sequence
followed the Destructive Cycle or the Creative Cycle. A 'destructive
sequence' followed the destructive cycle; a 'creative sequence'
the Creative Cycle.
Another variable was the element of the target point, and there
were five values that this variable could take. For a first go at
data collection, we selected only one target point for each element.
Thus, only the tendency of one single (e.g. wood) point to set-up
one single (earth) point was tested. If the theory is very consistently
true then the single point design should still work. But because
this design could not give full vindication of the theory, it should
be seen as an initial step in a more complete study.
The ukes were people participating in karate classes at the University
of Sussex. Twenty eight people were tested on each element.
As they practiced their basic punch, kick etc, Mike and tori walked
round testing each in turn. First of all a given target element
was chosen. Uke was tested twice: once on the destructive sequence
and once on the creative sequence, seperated by at least 20 minutes.
Here some 'counterbalancing' variables came in, the conditions of
which each uke were randomly assigned to: order (half the ukes were
tested with the destructive sequence first, half second); left/right
(half the ukes were first tested on the right side and then the
left side; the other half of the ukes were tested first left and
then right). The creative and destructive sequences were applied
on different sides of the body to ensure that there was no residual
sensitivity (possible bruising etc) due to pressing the exactly
the same spot twice. Tori followed destructive and creative sequences
in random order throughout the session because his effectiveness
in applying the technique might improve/deteriorate throughout the
session. The process continued in different sessions until all five
target elements had been tested.
Below is a table of the sequences:
| Sequence |
Destructive
setup point |
Creative
setup point |
Target
point |
| 1 |
Fire
TW16 |
Earth
St14 |
Metal
LI10 |
| 2 |
Wood
GB12 |
Fire
TW16 |
Earth
St14 |
| 3 |
Water
K26 |
Wood
GB12 |
Fire
H2 |
| 4 |
Earth
St14 |
Metal
L2 |
Water
K26 |
| 5 |
Metal
L2 |
Water
K26 |
Wood
GB12 |
This list only contains 7 points: L2, LI10, St14, H2, K26, TW16,
GB12
Note that each set-up point occured once in a creative sequence
and once in a destructive sequence. This is a useful design feature
because the pain rating to the target point may be partly determined
by contrast to the pain produced by the set-up point. It is thus
important that there is no systematic differences in pain produced
by set-up points between the control and destructive sequences,
and this design feature ensured that.
As I am teaching you, two of my colleagues will approach you in
the session a few times. They are interested in the use of pressure
points in martial arts, and they are testing some theories about
how different points elicit pain. If you don't want to participate
that is fine, just say so to them when they approach you. If you
have any medical conditions you should not participate. They will
simply press one pressure point on you for about a second and then
a second point immediately afterwards, also for about a second.
You may not feel anything, or you may feel some more or less moderate
pain for a second or so. You will be asked to give a pain rating
to the second point; just ignore the first point. If you feel no
pain, then give '0' for your pain rating. Now I want you to imagine
some time you banged your shin or ankle, or stubbed a toe. Imagine
a time when it was really very painful, so painful you wanted to
sit down. If you can't remember a specific episode, that's fine,
just imagine what it would be like. That amount of pain we call
'10'. I will give you 10 seconds now to choose and clearly fix in
your mind how much pain a '10' feels like .... that's good. If when
you are pressed you feel that amount of pain, then say '10'. If
half that amount of pain then say '5'; if twice that amount say
'20', and so on.
Later in the session you will be approached again for another sequence
of points, and the procedure will be repeated. The results are of
great scientific and practical interest, so I hope you will participate.
But please do not attempt to press any points on yourselves or your
partner during this session.
Before the experiment proper, tori was trained on the seven points
until he could locate them quickly and accurately on different people
on left and right sides without pressing on other points. Also,
a procedure was determined for randomly allocating subjects to the
four counterbalancing conditions (these conditions were: destructive
sequence first-left hand side first, destructive second-left first,
destructive second-left first, destructive second-left second).
That is, a random number generator was used to generate a list of
seven random permutations of the numbers 1 to 4. As each subject
was picked from the class, he was assigned the next number in the
list, assuring that all the counterbalancing conditions were used
equally often and, crucially, still otherwise in random order.
As the class proceeded, tori took each subject aside privately,
stuck a label on them determining the subject's condition, took
the pain rating, and then indicated for them to rejoin the class.
On classes in which the experiment was ongoing, no kyusho moves
were practiced.
Just some points on experimental design for those without a scientific
training. You may say: but different people are differently sensitive
to pressure points. This is true, but as each uke is compared to
himself on the destructive and creative sequences, a non-responder
will give zero pain both times, everyone else should give some pain
each time and we can see if there are any consistent differences
between the conditions. You might say that people's sensitivity
may vary with time (depending e.g. on their adrenalin release at
that point in the session) and also that tori's effectiveness may
vary systematically or randomly throughout the session, creating
differences between the destructive and creative conditions. These
factors whilst present do not undermine the logic of the experiment
because of the random assignment of subjects to conditions. This
means that there won't be any *systematic* difference between the
destructive and creative sequences. Accounting for random differences
between the conditions is exactly what the signficance testing statistics
are for; indeed, without such statistics we wouldn't be able to
conclude anything, any mean differences could just be random.
This section will be difficult to follow completely for those without
previous exposure to inferential statistics, even with the brief
explanation given for each term. However, a comprehensible summary
of the results is given in the Discussion. For the table below,
we have tried to be thorough so that people can get a feel for various
aspects of the data. In order that the wood can be seen for the
trees, though, the important points will be highlighted after the
table.
In the table below the mean pain ratings are listed according to
the target element, and according to the following contrasts: whether
the creative or destructive sequence was followed, whether it was
the left or right side of the body, and whether it was the first
time that uke was tested on that point or the second time (20+ minutes
later). Standard deviations are given in parentheses (standard deviation
is a measure of variability between different subjects: roughly
2/3 of people lie within one standard deviation of the mean). For
each contrast, the mean difference is reported and the 95% confidence
limit on the difference. To appreciate this concept, bear in the
mind the distinction between a sample ( the set of people that we
actually tested at a particular time) and the population (the set
of all people and times we could have sampled from): We are really
interested in the population, not in the random vagaries of a particular
sample. The 95% confidence interval says (loosely) that we can be
95% sure that the true population value of the mean difference lies
between the quoted lower limit (first number in parentheses) and
the quoted upper limit (second number in parentheses). (This is
not the technical definition but it captures how confidence intervals
are best thought about.) If zero is included in the interval then
we have no evidence that there is any population difference (i.e.
a t-test would not be significant at the .05 level). The limits
tell us that whatever population difference may exist, we are 95%
sure that they don't lie outside the stated limits; e.g. to take
the difference between the creative and destructive sequences on
all the data, we have no evidence that the sequences caused different
set-ups of the target points (zero contained within the interval),
and whatever difference as there may be, we are sure it is not more
than 0.5 of a pain rating (i.e. whatever effect as there may be
is very small). That gives a measure of how sensitive our experiment
is.
Because the data for some elements were not entirely normally distributed,
Wilcoxon p's are also reported. This test does not require normally
distributed data. If the quoted number is less than .05, there is
evidence of a difference. It can be seen that the results produced
by the Wilcoxon's are entirely consistent with those produced by
the confidence intervals based on t-tests.
This list only contains 7 points: L2, LI10, St14, H2, K26, TW16,
GB12
Note that each set-up point occured once in a creative sequence
and once in a destructive sequence. This is a useful design feature
because the pain rating to the target point may be partly determined
by contrast to the pain produced by the set-up point. It is thus
important that there is no systematic differences in pain produced
by set-up points between the control and destructive sequences,
and this design feature ensured that.
As I am teaching you, two of my colleagues will approach you in
the session a few times. They are interested in the use of pressure
points in martial arts, and they are testing some theories about
how different points elicit pain. If you don't want to participate
that is fine, just say so to them when they approach you. If you
have any medical conditions you should not participate. They will
simply press one pressure point on you for about a second and then
a second point immediately afterwards, also for about a second.
You may not feel anything, or you may feel some more or less moderate
pain for a second or so. You will be asked to give a pain rating
to the second point; just ignore the first point. If you feel no
pain, then give '0' for your pain rating. Now I want you to imagine
some time you banged your shin or ankle, or stubbed a toe. Imagine
a time when it was really very painful, so painful you wanted to
sit down. If you can't remember a specific episode, that's fine,
just imagine what it would be like. That amount of pain we call
'10'. I will give you 10 seconds now to choose and clearly fix in
your mind how much pain a '10' feels like .... that's good. If when
you are pressed you feel that amount of pain, then say '10'. If
half that amount of pain then say '5'; if twice that amount say
'20', and so on.
Later in the session you will be approached again for another sequence
of points, and the procedure will be repeated. The results are of
great scientific and practical interest, so I hope you will participate.
But please do not attempt to press any points on yourselves or your
partner during this session.
Before the experiment proper, tori was trained on the seven points
until he could locate them quickly and accurately on different people
on left and right sides without pressing on other points. Also,
a procedure was determined for randomly allocating subjects to the
four counterbalancing conditions (these conditions were: destructive
sequence first-left hand side first, destructive second-left first,
destructive second-left first, destructive second-left second).
That is, a random number generator was used to generate a list of
seven random permutations of the numbers 1 to 4. As each subject
was picked from the class, he was assigned the next number in the
list, assuring that all the counterbalancing conditions were used
equally often and, crucially, still otherwise in random order.
As the class proceeded, tori took each subject aside privately,
stuck a label on them determining the subject's condition, took
the pain rating, and then indicated for them to rejoin the class.
On classes in which the experiment was ongoing, no kyusho moves
were practiced.
Just some points on experimental design for those without a scientific
training. You may say: but different people are differently sensitive
to pressure points. This is true, but as each uke is compared to
himself on the destructive and creative sequences, a non-responder
will give zero pain both times, everyone else should give some pain
each time and we can see if there are any consistent differences
between the conditions. You might say that people's sensitivity
may vary with time (depending e.g. on their adrenalin release at
that point in the session) and also that tori's effectiveness may
vary systematically or randomly throughout the session, creating
differences between the destructive and creative conditions. These
factors whilst present do not undermine the logic of the experiment
because of the random assignment of subjects to conditions. This
means that there won't be any *systematic* difference between the
destructive and creative sequences. Accounting for random differences
between the conditions is exactly what the signficance testing statistics
are for; indeed, without such statistics we wouldn't be able to
conclude anything, any mean differences could just be random.
This section will be difficult to follow completely for those without
previous exposure to inferential statistics, even with the brief
explanation given for each term. However, a comprehensible summary
of the results is given in the Discussion. For the table below,
we have tried to be thorough so that people can get a feel for various
aspects of the data. In order that the wood can be seen for the
trees, though, the important points will be highlighted after the
table.
In the table below the mean pain ratings are listed according to
the target element, and according to the following contrasts: whether
the creative or destructive sequence was followed, whether it was
the left or right side of the body, and whether it was the first
time that uke was tested on that point or the second time (20+ minutes
later). Standard deviations are given in parentheses (standard deviation
is a measure of variability between different subjects: roughly
2/3 of people lie within one standard deviation of the mean). For
each contrast, the mean difference is reported and the 95% confidence
limit on the difference. To appreciate this concept, bear in the
mind the distinction between a sample ( the set of people that we
actually tested at a particular time) and the population (the set
of all people and times we could have sampled from): We are really
interested in the population, not in the random vagaries of a particular
sample. The 95% confidence interval says (loosely) that we can be
95% sure that the true population value of the mean difference lies
between the quoted lower limit (first number in parentheses) and
the quoted upper limit (second number in parentheses). (This is
not the technical definition but it captures how confidence intervals
are best thought about.) If zero is included in the interval then
we have no evidence that there is any population difference (i.e.
a t-test would not be significant at the .05 level). The limits
tell us that whatever population difference may exist, we are 95%
sure that they don't lie outside the stated limits; e.g. to take
the difference between the creative and destructive sequences on
all the data, we have no evidence that the sequences caused different
set-ups of the target points (zero contained within the interval),
and whatever difference as there may be, we are sure it is not more
than 0.5 of a pain rating (i.e. whatever effect as there may be
is very small). That gives a measure of how sensitive our experiment
is.
Because the data for some elements were not entirely normally distributed,
Wilcoxon p's are also reported. This test does not require normally
distributed data. If the quoted number is less than .05, there is
evidence of a difference. It can be seen that the results produced
by the Wilcoxon's are entirely consistent with those produced by
the confidence intervals based on t-tests.
This list only contains 7 points: L2, LI10, St14, H2, K26, TW16,
GB12
Note that each set-up point occured once in a creative sequence
and once in a destructive sequence. This is a useful design feature
because the pain rating to the target point may be partly determined
by contrast to the pain produced by the set-up point. It is thus
important that there is no systematic differences in pain produced
by set-up points between the control and destructive sequences,
and this design feature ensured that.
As I am teaching you, two of my colleagues will approach you in
the session a few times. They are interested in the use of pressure
points in martial arts, and they are testing some theories about
how different points elicit pain. If you don't want to participate
that is fine, just say so to them when they approach you. If you
have any medical conditions you should not participate. They will
simply press one pressure point on you for about a second and then
a second point immediately afterwards, also for about a second.
You may not feel anything, or you may feel some more or less moderate
pain for a second or so. You will be asked to give a pain rating
to the second point; just ignore the first point. If you feel no
pain, then give '0' for your pain rating. Now I want you to imagine
some time you banged your shin or ankle, or stubbed a toe. Imagine
a time when it was really very painful, so painful you wanted to
sit down. If you can't remember a specific episode, that's fine,
just imagine what it would be like. That amount of pain we call
'10'. I will give you 10 seconds now to choose and clearly fix in
your mind how much pain a '10' feels like .... that's good. If when
you are pressed you feel that amount of pain, then say '10'. If
half that amount of pain then say '5'; if twice that amount say
'20', and so on.
Later in the session you will be approached again for another sequence
of points, and the procedure will be repeated. The results are of
great scientific and practical interest, so I hope you will participate.
But please do not attempt to press any points on yourselves or your
partner during this session.
Before the experiment proper, tori was trained on the seven points
until he could locate them quickly and accurately on different people
on left and right sides without pressing on other points. Also,
a procedure was determined for randomly allocating subjects to the
four counterbalancing conditions (these conditions were: destructive
sequence first-left hand side first, destructive second-left first,
destructive second-left first, destructive second-left second).
That is, a random number generator was used to generate a list of
seven random permutations of the numbers 1 to 4. As each subject
was picked from the class, he was assigned the next number in the
list, assuring that all the counterbalancing conditions were used
equally often and, crucially, still otherwise in random order.
As the class proceeded, tori took each subject aside privately,
stuck a label on them determining the subject's condition, took
the pain rating, and then indicated for them to rejoin the class.
On classes in which the experiment was ongoing, no kyusho moves
were practiced.
Just some points on experimental design for those without a scientific
training. You may say: but different people are differently sensitive
to pressure points. This is true, but as each uke is compared to
himself on the destructive and creative sequences, a non-responder
will give zero pain both times, everyone else should give some pain
each time and we can see if there are any consistent differences
between the conditions. You might say that people's sensitivity
may vary with time (depending e.g. on their adrenalin release at
that point in the session) and also that tori's effectiveness may
vary systematically or randomly throughout the session, creating
differences between the destructive and creative conditions. These
factors whilst present do not undermine the logic of the experiment
because of the random assignment of subjects to conditions. This
means that there won't be any *systematic* difference between the
destructive and creative sequences. Accounting for random differences
between the conditions is exactly what the signficance testing statistics
are for; indeed, without such statistics we wouldn't be able to
conclude anything, any mean differences could just be random.
This section will be difficult to follow completely for those without
previous exposure to inferential statistics, even with the brief
explanation given for each term. However, a comprehensible summary
of the results is given in the Discussion. For the table below,
we have tried to be thorough so that people can get a feel for various
aspects of the data. In order that the wood can be seen for the
trees, though, the important points will be highlighted after the
table.
In the table below the mean pain ratings are listed according to
the target element, and according to the following contrasts: whether
the creative or destructive sequence was followed, whether it was
the left or right side of the body, and whether it was the first
time that uke was tested on that point or the second time (20+ minutes
later). Standard deviations are given in parentheses (standard deviation
is a measure of variability between different subjects: roughly
2/3 of people lie within one standard deviation of the mean). For
each contrast, the mean difference is reported and the 95% confidence
limit on the difference. To appreciate this concept, bear in the
mind the distinction between a sample ( the set of people that we
actually tested at a particular time) and the population (the set
of all people and times we could have sampled from): We are really
interested in the population, not in the random vagaries of a particular
sample. The 95% confidence interval says (loosely) that we can be
95% sure that the true population value of the mean difference lies
between the quoted lower limit (first number in parentheses) and
the quoted upper limit (second number in parentheses). (This is
not the technical definition but it captures how confidence intervals
are best thought about.) If zero is included in the interval then
we have no evidence that there is any population difference (i.e.
a t-test would not be significant at the .05 level). The limits
tell us that whatever population difference may exist, we are 95%
sure that they don't lie outside the stated limits; e.g. to take
the difference between the creative and destructive sequences on
all the data, we have no evidence that the sequences caused different
set-ups of the target points (zero contained within the interval),
and whatever difference as there may be, we are sure it is not more
than 0.5 of a pain rating (i.e. whatever effect as there may be
is very small). That gives a measure of how sensitive our experiment
is.
Because the data for some elements were not entirely normally distributed,
Wilcoxon p's are also reported. This test does not require normally
distributed data. If the quoted number is less than .05, there is
evidence of a difference. It can be seen that the results produced
by the Wilcoxon's are entirely consistent with those produced by
the confidence intervals based on t-tests.
| |
Water |
Wood |
Earth |
Fire |
Metal |
All |
| Creative |
6.1 (3.7) |
5.5 (4.0) |
7.0 (2.1) |
6.5 (2.3) |
5.2 (1.9) |
6.1 (1.6) |
| Destructive |
5.6 (3.2) |
5.4 (2.8) |
7.0 (2.2) |
6.3 (2.0) |
5.5 (1.8) |
6.0 (1.3) |
| Difference |
0.5 (-0.4, 1.3) |
0.1 (-0.9, 1.1) |
0.1 (-0.6, 0.7) |
0.2 (-0.6, 1.0) |
-0.4 (-1.1, 0.4) |
0.1 (-0.3, 0.5) |
| Wilcoxon p |
0.31 |
0.82 |
0.64 |
0.69 |
0.39 |
0.50 |
| Left |
6.0 (3.1) |
5.5 (3.0) |
6.7 (1.9) |
6.4 (2.0) |
5.6 (2.0) |
6.0 (1.3) |
| Right |
5.8 (3.9) |
5.5 (3.8) |
7.3 (2.4) |
6.4 (2.2) |
5.1 (1.7) |
6.0 (1.7) |
| Difference |
0.3 (-0.6, 1.1) |
0.0 (-1.0, 1.0) |
-0.6 (-1.2, 0.0) |
0.0 (-0.8, 0.8) |
0.5 (-0.3, 1.3) |
0.0 (-0.5, 0.5) |
| Wilcoxon p |
0.67 |
0.53 |
0.10 |
0.97 |
0.14 |
0.93 |
| First |
5.3 (3.0) |
5.3 (3.9) |
6.8 (2.0) |
6.0 (1.9) |
5.1 (1.7) |
5.7 (1.4) |
| Second |
6.5 (3.8) |
5.6 (2.8) |
7.2 (2.4) |
6.7 (2.3) |
5.6 (2.0) |
6.3 (1.5) |
| Difference |
-1.3 (-2.0, -0.5) |
-0.3 (-1.3, 0.7) |
-0.4 (-1.0, 0.2) |
-0.7 (-1.5, 0.0) |
-0.6 (-1.3, 0.2) |
-0.6 (-1.1, -0.2) |
| Wilcoxon p |
0.0027 |
0.13 |
0.25 |
0.041 |
0.16 |
0.005 |
| Average |
5.9 (3.3) |
5.5 (3.2) |
7.0 (2.0) |
6.4 (1.9) |
5.4 (1.6) |
6.0 (2.5) |
Considering all the data, the lowest rating given by anyone was
1 (and the highest was 20). That is, there were no nonresponders
in the sense of people who felt no pain. The average amount of pain
was 6 (on a scale where 10 means "so much pain one wants to sit
down"). If pressing activates points at all, then points should
have been activated in this experiment.
Now lets consider various questions addressed by the results:
For none of the elements was there a significant difference between
the creative and destructive sequences. Pooling all data together,
there was still no difference. In all the data, we can be 95% sure
that whatever the true population advantage of the destructive sequences
over the creative sequences, it is not more than 0.3 on the pain
rating scale. This is a tiny amount, a change in pain of 0.3/6 or
5 percent. Put another way, our data rules out the destructive rather
than creative cycle resulting in a more than 5% increase in pain.
For none of the elements was there a significant difference between
the left and right hand sides of the body, and there was still no
significant difference when all the data were pooled together.
Our data bear on another claim sometimes made by people inspired
by TCM. It was probably George Dillman who introduced the notion
that one should not train on both sides of the body in the same
session, because stimulating one side of the body activates the
other side. In our experiment, the same target point was pressed
on opposite sides of the body in the same session. Consistent with
the TCM claims, in the data as a whole, people gave higher pain
ratings on the second test (6.3) than the first (5.7). The difference
was significant in only some of the elements taken individually,
but an analysis (Friedman and analysis of variance) indicated that
the difference between first and second testing did not vary significantly
across the different elements (p > 0.3) (finding an effect significant
in one condition and not in another does not indicate that the conditions
differ; that has to be specifically tested). That is, as far as
we can tell, the difference could be treated as a general one across
the elements.
One straight forward explanation of this second time of testing
effect could be that tori simply got better at pressing the points
over the course of the session. However, this explanation isn't
plausible when we consider how pain ratings varied across successive
subjects within the first lot of testing or within the second lot
of testing: A regression of these pain ratings on subject order
(1 to 28) showed that there was not a positive slope, if anything
there was a negative slope. That is, there is no evidence that tori
was getting better with practice during the session, or even just
pressing harder with time.
Within each element 28 different people were tested. Across elements,
some of the people were the same and some were different depending
on who turned up for each session. That is, the data could not simply
be treated as a set of 140 independent observations. Thus, when
the data were pooled, subjects were matched according to the order
in which they were tested for each element. This ensured that the
number of observations treated as independent by the analyses did
not exceed the number of different subjects tested. It may be noted
that when all the observations were treated as independent, the
analyses produced virtually identical significance values and confidence
limits as the matched subjects analyses.
The major finding of this study was that there was no significant
difference in pain rating of a point whether it was preceded by
stimulation of a point as specified by the destructive cycle or
as specified by the creative cycle.
It is sometimes argued that the strength of the cross point activation
effect depends on whether the points have the same yin-yang polarity
or a different one. In our selection of points, the successive points
in each sequence had the following yin/yang values:
| Target Point |
Destructive Sequence |
Creative Sequence |
| Water |
yang-yin |
yin-yin |
| Wood |
yin-yang |
yin-yang |
| Earth |
yang-yang |
yang-yang |
| Fire |
yin-yin |
yang-yin |
| Metal |
yang-yang |
yang-yang |
For those who believe that keeping the successive strikes the same
polarity, the Earth, Fire, and Metal cases would allow an advantage
of the destructive over the creative cycle to show most clearly,
and Earth and Metal would allow an advantage of the creative over
the destructive cycle to show most clearly. For those who believe
that crossing over between yin and yang is most effective, Wood
and Water would allow an advantage of the destructive over the creative
cycle to show most clearly, and Wood and Fire would allow an advantage
of the Creative over the Destructive cycle to show most clearly.
In fact, despite these opportunities, no advantage ever emerged
for either cycle.
One might argue that it is only when striking points that the cycles
produce their effects. This is possible and would require further
investigation. However, the cycles are frequently cited when people
grab, stroke or press particular points, often with less intent
and penetration than used in our study. We find no evidence that
even substantial presses to points activate other points according
to the destructive as compared to the creative cycle.
One limitation of the study is that we used just one target point
per element. It could be argued that the destructive cycle (or creative
cycle) does not generally apply - perhaps they only apply to special
points, or under special conditions. It IS clear that one can't
simply list "destructive cycle" as a "player" that can be incorporated
into any technique. If there are only special points to which the
cycles apply, it would be interesting to see accounts of these points
developed.
The study was sensitive and could pick up small effects. This is
illustrated by finding that people gave a higher pain rating - by
0.6 of a pain unit on average - the second time they were tested
rather than the first. Since the second time of testing was always
on the opposite side of the body, this is consistent with the claim
of cross side activation, at least of the same point. This is an
interesting finding that deserves further investigation. We can't
be sure its a cross side activation effect, because this study did
not compare pain on a second testing between the same side and the
opposite side. Thus, any mechanism that tends to lead to higher
second pain ratings, regardless of side, is also consistent with
the results. A prosaic explanation could be, for example, that on
the first rating people were a bit macho and tried to show how tough
they were. On the second rating may be they felt they had already
proved themselves and gave a truer figure. (NOTE: This effect
of second testing does not undermine the other comparisons - e.g.
destructive vs creative - because each sequence occured equally
often first as second. Further, an analysis of the difference between
destructive and creative sequences on ONLY the first time of testing
showed a nonsignificant result, p > 0.4.) A future experiment
could look at stimulating the same or related point a second time
on either the same side or the opposite side of the body to see
if cross body activation is really important.
If cross body activation is important, the warning that one shouldn't
train both sides of the body in the same session still does not
follow from our data. One could increase pain a lot more than 0.6
of a unit simply by pressing harder! We appreciate, however, that
the claim is that one should not train both sides of the body because
of the disturbances that might follow to one's qi, and increased
pain is not necessarily a symptom of this. On the other hand, to
the extent that long traditions provide acceptable default answers,
in Yawara jujitsu, a tradition of pressure point fighting going
back hundreds of years, people train both sides of the body freely.
In the field of Kyusho-Jitsu the body of knowledge which constitutes
TCM is often perceived as a single coherent set of principles. In
reality this is not strictly true. TCM actually contains a number
of inconsistencies, in particular those between five elements and
the rest of the body of TCM (yin-yang polarity, fundamental substances,
pernicious influences, principle patterns, organ functions, etc.).
Five elements arose as a separate and distinct philosophical construct
used to describe many different aspects of the natural world and
human endeavour. It was not until the time of the Han Dynasty (206
BC - 220 AD) that the first known attempts to integrate five elements
into the body of TCM were made. Since that time the various correspondences
(and to a lesser extent the cycles) of five elements have repeatedly
been amended in attempts to attain consistency between the two bodies
of thought. However, it is fair to say that even now five elements
rests somewhat uneasily as an overlay upon the principles of TCM.
For instance, in five elements the heart corresponds to fire (yang)
and the kidney to water (yin). In TCM, however, the kidneys are
considered to be the foundation of both water (yin) and fire (yang)
for all the other organs. There are yet other theories for the function
of the points based on the flow of energy down the channels with
different theories proposing flow in different directions. Modern
clinicians do not necessarily have problems with these sort of contradictions.
In terms of diagnosis some clinicians tend to favour the (strictly)
TCM model (which seems to be more popular in China); others favour
the five elements model (a view more popular in the West); yet more
tend to use whichever of the various models that seems most applicable
to the particular client being treated. (For further discussion
relevant to these points see "Chinese Medicine: The Web that has
no Weaver" by Ted J Kaptchuk and "Traditional Acupuncture: The Law
of the Five Elements, 2nd edition" by Dianne M Connelly.)
Our view of five elements is that it is not a science that provides
predictions and explanations of effects in kyusho jutsu. It is a
set of metaphors and images and a language for expressing intuitions
honed after years of training. Images can be very important for
generating further ideas, possible moves. If the moves don't turn
out to be effective, they can be rejected. If the moves are effective
they can be added to ones repertoire, and in that way five elements
serves a valuable function for those attracted to it. However, this
function might well be performed, equally effectively, by other
non-scientific methodologies.
Our results are consistent with the claim that it is not necessary
to possess any knowledge of TCM theory in order to fully develop
one's ability as a practitioner of Kyusho-Jitsu. This corresponds
to our personal beliefs. But the data in no way undermine TCM more
generally. Historically, Chinese medical theories were very useful
in indicating WHICH points were useful ones for attacking. (They
also specified times of the day best for attacking each point, although
Vince Morris in his book "Kyusho Secrets" reports finding no correspondence
between time of day and sensitivity of points). Mike employs TCM
and five elements extensively in his Shiatsu practice. Our data
simply call into question a particular use of TCM, a use that is
not necessitated by the ideas of TCM itself.
|